Software test and systems engineer building reliable hardware/software systems.

I work across software testing, simulation, embedded systems, and community technology. Growing up in Hawaii and teaching seniors through Digital Ready Hawaii shaped the standard I bring to that work: a system should be understandable, dependable, and useful where it is actually deployed.

Reliable systems should be understandable, local, and human.
Brian Li portrait

Growing up on the islands, I learned to judge technology by whether it helps people do real work. Teaching seniors through Digital Ready Hawaii made patience, clarity, and trust feel like engineering requirements rather than finishing touches.

That standard carries across the systems I build and test. I care about the translation layer: the moment a software requirement becomes a repeatable regression test, a drone command becomes inspectable telemetry, a raw sensor reading becomes a useful cue, or backend data becomes a workflow a nonprofit can depend on.

At Cal Poly, I pair computer engineering fundamentals with a debug-first practice. I want the measurement model, interfaces, and failure states to be visible before the polish arrives, because reliable systems are built through evidence and iteration rather than presentation alone.

Testing, simulation, software, and support in real operating contexts.

Scope first, with metrics included only when they make the work easier to understand.

Software Test Engineer (Part-Time)

Boeing

Aug 2026 - Present

Current

Automating Python and pytest regression testing and validating software behavior against functional, boundary, error, and regression requirements.

  • Automated six recurring regression suites, reducing manual testing time by approximately 60%.
  • Validated 11 functional, boundary, error, and regression scenarios against software requirements.

Systems Engineer Intern

Booz Allen Hamilton

Jun 2026 - Aug 2026

Built and verified a Python multi-vehicle simulation environment integrating flight control, high-fidelity physics, telemetry, and reproducible test scenarios.

  • Implemented multi-vehicle coordination, setpoint streaming, typed telemetry, integrity checks, and automated diagnostics.
  • Traced 47 requirements and 48 risks to nine simulation scenarios for complete verification coverage.

Software Engineer (Pro Bono)

Operation SURF

Sep 2025 - May 2026

Developed scheduling and data workflows for veteran and volunteer programs using Next.js, REST APIs, and MongoDB.

  • Consolidated shift and event queries into unified endpoints to reduce duplicate client-side requests.
  • Optimized MongoDB aggregation pipelines and indexes to reduce projected database costs.

IT Assistant (Part-Time)

Cal Poly Information Technology Services

Nov 2025 - May 2026

Diagnosed campus network, DNS, application-access, and end-user support issues across university systems.

  • Resolved more than 40 technical-support tickets involving campus infrastructure and applications.

Current roles guiding technical work and community outcomes.

Project direction, developer support, and engineering work grounded in the people it serves.

Project Lead, Marching Band Haptic Feedback System

Cal Poly EMPOWER Student Association

Aug 2026 - Present

Current

Leading continued development of a wearable haptic-feedback system designed to help visually impaired musicians navigate marching formations, while coordinating technical direction and project execution across hardware and software components.

Tech Lead

Hack4Impact Cal Poly

Aug 2026 - Present

Current

Leading technical setup and architecture for a nonprofit software project, translating product needs into scoped engineering work, onboarding developers, and establishing contribution, CI, and workflow standards.

California Polytechnic State University, San Luis Obispo

degree: B.S. Computer Engineering

expected: Expected May 2028

Relevant coursework

Digital DesignComputer ArchitectureData StructuresEmbedded SystemsCircuit AnalysisDiscrete MathematicsSystems ProgrammingSignal Processing

Campus involvement

Adobe AmbassadorCal Poly Engineering AmbassadorHack4Impact DeveloperBMES Member

Punahou School

graduated: 2024

Testing & Systems

PythonpytestGitHub ActionsPostmanRuffmypyDockerLinux

Embedded & Simulation

PX4 SITLIsaac SimPegasusC/C++SystemVerilogRISC-V AssemblyArduinoBasys3 / FPGA

Software Platforms

TypeScriptReactNext.jsREST APIsMongoDB/MongooseSQLZodGit

Understandable, local, human - in practice.

These are the behaviors behind the motto, not just portfolio copy.

Understandable

I expose the system state instead of hiding it.

Local

I design for the context where the tool is actually used.

Human

I prefer calmer feedback over impressive noise.

software verificationembedded control systemstechnical leadership

If you are building reliable systems around software testing, simulation, embedded systems, and community technology, I would be glad to talk.

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